Tag Archives: Animation

Sizzle of EVIL!

Sizzle of EVIL!

EVIL never sleeps! (though it does “rest its eyes” from time to time)

Pitching and show bible building continues… and in that vein:

Live! from E.V.I.L. (Evil Villain Island Lair) has a new Sizzle Reel below!

PLUS! You can watch the whole series and learn more about it here:
www.LiveFromEvil.com

EVIL Overview!

EVIL Overview!

What is E.V.I.L.?

It’s the Evil Villain Island Lair… and home to heroes and villains, henchmen and sidekicks. A cartoon series dedicated to what happens on EVIL between all of the battles and world domination.

Show me some E.V.I.L.!!!

Here’s the first trailer:

… And the premier episode: “EVIL Greetings!”

Follow THIS LINK to view all the episodes!

Follow THIS LINK to learn more about the characters and locations in EVIL!

Like what you see? Click HERE to Subscribe for future episodes and updates!

How can I make my own cartoon?
Want to make your own cartoon? I created the first episode, from start to finish in only 8 days!

Click here for a complete list of tools used to create EVIL!

… and you can read about the detailed process used for Episode 7 on these posts:

Be sure to comment below if you enjoy the series, or if you’ve created your own cartoon series!

Exclamation Points!!!!!!

(Sparky)

Ep. 007: Gathering of EVIL!

Live! from E.V.I.L. (Evil Villain Island Lair)

Episode 7: Gathering of EVIL!

Virgil Villain and his henchman Weevil are hosting a “Lair Warming Party” on Evil Island… But with so many villains attending, who will be in control at the end?

Starring: (in order of appearance)
Joe J Thomas as Virgil Villain/Weevil
Herb Merriweather as Herb
James O. Johnson Jr. as JJ
Daniel Pierce as Mag Na Tude
Will Roberts as Atticus Merle
Marc Cashman as Johnny Wa
K. Woo as Sammy Smallfries
Nancy McLemore as Fatty Liver
Rebecca Michaels Haugh as Ida Herdja
Laila Berzins as Nicolette Clapper
(other voices by Joe J Thomas)

Gathering of EVIL! Cast
Gathering of EVIL! Cast

Live! from EVIL is a short-format 3d animated comedy series. See what happens with heroes and villains between all that action stuff 😉

Produced at lovely Joe’s Dump Studios
(www.JoesDump.com)

Copyright Joe J Thomas, 2015. All rights reserved.
Not a Quinn-Martin Production.

External Links:
IMDB Listing for Ep. 007: Gathering of EVIL!
Live! from E.V.I.L. episodes on YouTube

Animating EVIL!

Animating EVIL!

*** Update: Audio work on episode 7 is complete! (and animation has begun) ***

Click here for a look at what goes into the audio for each EVIL episode!

So, now that I’ve got the audio track for each character, in each scene… What happens to turn it into animation?

Well, the software I’m using is called Muvizu. It takes a different approach to animating.
Rather than controlling each motion of a character, it’s more like directing them.

But let’s start at the beginning of the process and work our way through:

Sets
Just like a movie, we start with locations and sets. The surroundings, walls, ceilings, flooring, furniture and props are all selected and placed for each scene. Backdrops may also be placed to simulate the sky or things outside windows and doors.

Lights
With the set in place, we now add lighting. This includes ambient lighting, spotlights, area lights and any special lighting depending on the desired effect.

Cameras
One or more cameras are placed at locations on the set. During the animation rendering, the animator may choose to switch between cameras based on the action in the scene.

Characters
Now we add in our actors. Each character is based one of several base prototypes. They are then dressed, sized and other options such as coloring are selected.

Directing!
Muvizu (the animation software) has a unique take on crafting the final animation. Instead of moving individual bits and pieces, it’s more like directing a play or movie. You play the scene from beginning to end, recording one thing at a time for each character. For example, if I’m animating Virgil Villain walking in a scene, I’d go to the start of the scene, press record, then move him around as the scene dialog plays. The process is repeated for each character and for a variety of actions. Once the direction is recorded, it’s placed on a master timeline where it can be moved or edited manually. Below are some of the things that are directed…

Character: Movement
Movement dictates where a character walks or runs during the course of a scene.

Character: Actions
Actions determine how the character reacts during the scene. It includes things like mood (happy, sad, angry, etc.), position (sitting, standing), and action (jumping, conversation, pointing, etc.).

Character: Head and Eyes
Head and Eye movement allows for the directing of… uh, Head and Eye movement! You can control where a character is looking, and also the eye size.

Other Things
Many other things can be directed in a scene. These include if an object is visible, the color, lighting, camera position, special effects and more.

Rendering the Animation
The final step for the animation is to render it. This outputs the individual scene animation so that it can be imported into a video editor. I choose to use Targa files, a sequence of still images with an accompanying soundtrack.

Click here for a full list of tools used in EVIL, and links to their sites…

Come back next time and we’ll get into the final phase of the project: Video Editing!

Cheerie-bye,
Sparky